Michael's House Heist
Configurable multi-stage FiveM robbery for one to four players with aircraft insertion, security and safe minigames, dispatch alerts and an escape.
US$14.99 before tax/VAT
Michael Estate Robbery – Multi‑Stage Heist Experience Bring your server a fully cinematic, multi‑stage robbery that takes players from the airport runway to the skies above Los Santos, straight into Michael’s heavily guarded estate. This isn’t a simple “walk in and loot” script — it’s a full heist experience built for 1–4 players with scaling difficulty, stealth mechanics, dispatch integration, randomized loot, and multiple mission paths. Perfect for RP servers, crime servers, or any community that wants real missions with replay value. What Makes This Heist Different? This mission isn’t a single location or a single objective — it’s a full sequence: Start the job through the Operations Tablet Fight through armed airport security Steal an aircraft with seat‑validated crew capacity Fly over Michael’s estate and parachute into the drop zone Disable a randomized security box (5 possible locations) Choose stealth or loud entry Loot randomized house items and special valuables Crack the bedroom safe for high‑value rewards Escape through either gate or steal Michael’s luxury getaway vehicle Every run is different. Every crew plays it their own way. Replayable & Dynamic Random loot positions Random security box location Guard scaling based on crew size Noise‑based stealth system Reinforcement waves if stealth fails Optional stolen getaway vehicle with BOLO dispatch Multiple aircraft choices Multiple entry paths Multiple escape routes Your players will run this heist again and again — and never get the same experience twice. Built for Real Servers Fully server‑validated interactions No backdoors, no remote loaders, no webhooks Clean Lua, HTML, CSS, JS Works with ox_lib, ox_target, oxmysql Supports 1–4 players 30‑minute cooldown to prevent spam Dispatch integration for airport and house alarms Persistent stolen vehicle behaviour Everything is optimized for real FiveM servers — not just test environments. Key Features Multi‑stage heist (airport → flight → parachute → house → escape) Stealth or loud mode with noise tracking Randomized loot and search points Safe‑cracking minigame Guard searches with item drops Reinforcement system Dynamic dispatch alerts Optional stolen getaway vehicle Full mission cleanup and reset Crew‑based progression Tablet‑based mission access Why Your Players Will Love It This mission gives players something most servers don’t have: A real heist. With real stakes. Real choices. And real replay value. It feels like a GTA Online heist — but built for FiveM, built for RP, and built for your community.
Compatible frameworks
Dependencies
security_protection\nframework_bridge\nox_lib\noxmysql\nox_target\njob_tablet
Features
One-to-four-player multi-stage mission\nAirport combat, aircraft acquisition and parachute insertion\nStealth and loud approaches\nRandomized security-box minigame\nSeparate bedroom safe-cracking minigame\nPolice and sheriff dispatch notifications\nRandomized loot, guard drops and luxury getaway vehicle
Requirements
See installation documentation.
Installation
Keep the legacy folder name the_micheal_robbery. Install and start all dependencies first, configure config.lua and editable shared files, add ensure the_micheal_robbery to server.cfg, then restart and complete a test run.
Changelog
1.1.1 - Fixed non-owner mission starts and co-op gameplay: plane waypoint bootstrap, crew preservation, copilot seat protection and shared dead-guard targeting. No configuration changes required. 1.1.0 - Commercial Cfx release, corrected manifest declarations, Lua 5.4, cleaned development files and expanded buyer-editable escrow exclusions. 1.0.0 - Initial mission implementation.

